I share my process of testing the Metahuman body control rig on my mesh to metahuman Enzo.
In sequencer, I go over some of the new foot controls that have been added to the body control rig.
How to access the roll, pitch and yaw of controls, how to bake to control rig, make offsets to animations by modifying the curves or using an additive backward solver. And lastly how to bake this to an animation sequence.
https://dev.epicgames.com/community/learning/tutorials/B5KO/unreal-engine-testing-the-metahuman-body-control-rig-for-short-film-enzo