I share my process of testing the Metahuman face control rig on Enzo, along with walking you through how to use the new Facial Pose library. Enzo was created using the Mesh to Meta plugin, so I also touch upon how this process is important in checking if the region influence of certain parts of the face need to be adjusted.
https://dev.epicgames.com/community/learning/tutorials/oZrW/unreal-engine-testing-metahuman-face-control-rig-pose-library-for-short-film-enzo