I want to address a common issue developers face when setting up player swimming. Specifically, how to make the player swim on the surface of waves, rather than just in a flat water zone.
https://dev.epicgames.com/community/learning/tutorials/JPLm/unreal-engine-swimming-with-wave-dynamics-water-plugin
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Really helped me, thanks! I got my player swimming now, but I’m also curious on how you implemented the swimming later on, so a continuation would be appreciated, but even if you don’t plan on doing one know that you’ve contributed a lot already!