Community Tutorial: Stylized Procedural Grass

Fully procedural grass with no textures, You define number of stems, width, high, curviness and more. Uses Distance Fields to clip grass under mesh so no more ugly poping through model artefacts. Uses RVT for landscape tint effect leaving grass transition seamless. Has interaction like Zelda to make grass look reactive.

https://dev.epicgames.com/community/learning/tutorials/m257/unreal-engine-stylized-procedural-grass

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