The idea is simple: I have a single day to implement a game mechanic—here, a spline-based path-drawing system on a NavMesh, editable at runtime in Unreal Engine.
You’ll see my entire thought process, my mistakes, my attempts, and the solutions I find as I go.
The goal: for you to understand how to solve technical problems, not just how to recreate a feature.
https://dev.epicgames.com/community/learning/tutorials/qz4b7/unreal-engine-spline-navmesh-runtime-path-system-ue-5-6