Community Tutorial: SpawnControl and Dynamic Hierarchies with Control Rig

In this video we touch upon some of the latest stuff Unreal Engine added in Control Rig:

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Well I managed to finish the tutorial successfully. Thank you so much !
Now I have some problems.
When I turn the control (step rotation 10) the first 10 degrees are lost and the turn to make the cubes rotate 90 degrees ends up being 100 degrees.
On the other hand, when I make several turns on different faces, the cube ends up falling apart little by little (2 or 4 of the 9 minicubes spin before the rest, and from there the cube begins to fall apart). I can’t understand why.
I also tried without success to automate the turns or connect them to an external control (playstation or xbox type) but I can’t find a way to interact with the rig control correctly. (I did the virtualpuppeteer toad tutorial but this rig acts in a different way )
Any help or suggestion is welcome. Thanks