In this Unreal Engine 5 tutorial I will show you how to set up a full body character with both first and third person views. Then we will add a smooth transitions between the camera to include correct character orientation.
https://dev.epicgames.com/community/learning/tutorials/oLDP/epic-for-indies-smooth-first-to-third-person-camera-transitions-in-unreal-engine-5
Tutorial is great and well paced. Using the 5.6 FP template, transitions FP to TP works fine. When the player pickups a weapon (Shooter Variant), first person looks fine, but in TP the weapon is stuck in his head. In 5.6, they are using the same skeleton for both, so not sure how to switch the weapon so that it looks good in both FP and TP?