When rendering shots in a CG animation production there are commonly shot-specific lighting overrides and adjustments made to the master lighting for a sequence. These include visibility toggles, adjustments to existing lights, and spawning shot-specific lights, This video covers how to do these in the Unreal Engine Level Sequencer, as well as how to manage shot assignments for a team of lighters.
https://dev.epicgames.com/community/learning/tutorials/5PPX/unreal-engine-shot-lighting-overrides-in-ue5-level-sequencer-for-cg-animation-cinematics