Community Tutorial: Sculpting Metahumans in Blender for Unreal Engine 5.6

Hi,

You might be interested in a Blender add-on I’ve created to fully customise MetaHumans, completely in Blender.
Full Metahuman support without leaving Blender, from importing DNA files, sculpting meshes, editing base mesh, skeleton, facial expressions, BRF solver, etc.

If you want to check it out, I have some more information, including a free version here: