Community Tutorial: Sculpting Metahumans in Blender for Unreal Engine 5.6

How to sculpt Metahuman Faces and Bodies in Blender to then Conform into the MHC

https://dev.epicgames.com/community/learning/tutorials/1b2L/sculpting-metahumans-in-blender-for-unreal-engine-5-6

If you are able to use Maya you might want to check out this plugin I just released:

Hi,

You might be interested in a Blender add-on I’ve created to fully customise MetaHumans, completely in Blender.
Full Metahuman support without leaving Blender, from importing DNA files, sculpting meshes, editing base mesh, skeleton, facial expressions, BRF solver, etc.

If you want to check it out, I have some more information, including a free version here: