This Rewind Debugger tutorial, teaches how to record gameplay segments and then inspect data frame-by-frame in real time to observe transition behaviors, variable values, pose blends and more. I also explore how rewind debugger can be combined with other tools like Pose Watch or the Visual Logger for advanced debugging.
https://dev.epicgames.com/community/learning/tutorials/6mkP/unreal-engine-rewind-debugger-in-depth
can you point me to the right direction into how to make custom tracks or even not custom but i want to show some visual logger text here in the rewind debugger time line since in the visual logger i can’t see what each data point is referring to what gameplay moment, i can manually cross reference time stamps between the two time line (the visual logger and the rewind debugger)
but i think it would be nice to have them in one time line
i already see a track called visual logger but it is empty (a data track in the rewind debugger time line along side a track for animation and other stuff)
not sure if this mean that i can use some special macros that will push events to this track
wooh never mind watched the whole video noticed that logging locations will automatically show vis logs to the rewind debugger so i just need to use log location instead of the regular vis log macro, this video was a life saver , even though the name doesn’t hint that it has something to do with this i saw the video recommended on youtube but i said i don’t want animation debugging XD
but over all thanks for sharing this was useful