Community Tutorial: Retroreflection for Unreal Engine

I want to share the idea of ​​adding retroreflection shading model in standard list. I believe that for some of the projects I’m familiar with, retroreflection could be an excellent solution to both visual and game design challenges. At a time when the creation of game characters and environments has reached the limits of possibility, retroreflection can be the feature that makes your content, design, or idea unique and stand out from the rest. Everything you need to become a trend.

https://dev.epicgames.com/community/learning/tutorials/q3vV/retroreflection-for-unreal-engine

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I would love to know more as you do in a tutorial, I would pay it to understand and replicate it. As an artist, I am grateful for this information.