Rebasing the origin of the world for each player on server
Project Link: Multiplayer World Origin Rebase Tool in Blueprints - UE Marketplace
Before copying to the project, activate the option: Project Settings - Network - “Enable Multiplayer World Origin Rebasing”
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https://dev.epicgames.com/community/learning/tutorials/xGyk/unreal-engine-rebasing-the-origin-of-the-world-for-each-player-on-server-ue4