This BETA bundle of scripts aims to create an automatic pipeline that can generate high poly and low poly model parts from the large master textured model and then seamlessly import them to Unreal Engine 5 with the UE5 Photogrammetry Importer Editor Utility Widget.
We presented this workflow during Unreal Fest 2022 in New Orleans. Below, you can find the link to the presentation. This way, I want to thank Ryan Whitehead from Metatexel so much for creating this workflow with me and enormous thanks for his stress testing of RealityCapture on massive projects.
NOTE: RealityCapture Automated CLI pipeline for Large Datasets is currently in BETA.
https://dev.epicgames.com/community/learning/tutorials/9nO5/unreal-engine-capturing-reality-realitycapture-automated-cli-pipeline-for-large-datasets