Community Tutorial: Realistic MetaHuman Lip Sync from a Remote Server (WebSocket Streaming) in UE

A tutorial on driving realistic MetaHuman lip sync from a streaming audio source over WebSocket, using a small Python server as an example. Audio is streamed and imported chunk by chunk while lip sync is generated in real time. The same approach works regardless of protocol or audio format. Compatible with Unreal Engine 5.0 through 5.8.

https://dev.epicgames.com/community/learning/tutorials/OPD5M/unreal-engine-fab-realistic-metahuman-lip-sync-from-a-remote-server-websocket-streaming-in-ue