In this tutorial I will show how you can make realistic fluted, frosted, and ribbed glass in Unreal Engine 5 with realistic light refractions. We will create flexible material so you can use any possible pattern variations like lines, waves or squares to make super realistic glass. We will use Unreal Engine 5 and Lumen for reflections. I will show the ways to create normal map for the glass to drive image distortion effect, how to set up the material and how to combine different parameters to create any glass shape you need.
https://dev.epicgames.com/community/learning/tutorials/Kw1x/realistic-fluted-ribbed-and-frosted-glass-material-in-unreal-engine-5
Is it allowed to use the normal map for commercial projects? Im currently programming a physics interaction framework for vr that I want to sell as c++ plugin on the marketplace and I want to use this glass normal map for a demo scene.