Students will design a virtual location as a first step in creating digital twin environments for a specific geography, or historical, current, or future real-world event using Twinmotion. They will then render or capture a tour of the generated scene using screen-capturing software or upload a presentation of their digital twin environment to Twinmotion’s cloud presentation hub. Students will generate a QR Code for the experience and place it physically on a classroom map (Through printing) or, digitally on a collaborative online Padlet map in the exact location of its real-world twin. This lesson can immediately follow a basic introduction to Twinmotion, or be used as the introduction itself, and can be used to evaluate students’ understanding of geographies and historical, current, or future events in real-world locations. Let’s digitally twin the real-world’s past, present, and future in Twinmotion!
https://dev.epicgames.com/community/learning/tutorials/oEMx/unreal-engine-qr-here-twinning-our-past-present-future-in-twinmotion-lesson-plan