Community Tutorial: Procedurally scatter items without collision using PCG in UE 5.2

In this tutorial we will create this simple graveyard scene procedurally using PCG. We will also use some logic to make sure that our scatter rocks don’t collide with the cross or itself.

https://dev.epicgames.com/community/learning/tutorials/7BMa/unreal-engine-procedurally-scatter-items-without-collision-using-pcg-in-ue-5-2