Community Tutorial: Procedural Snakes and Dragons

In this unreal engine 5 tutorial, I am going to implement a procedural snake/dragon. What meant by procedural is, the snake body will be animated dynamically/procedurally through the code and the length of the body can be adjusted as we need through parameters. Regardless of whatever the path the snake head moves, the body will follow it accordingly. Same mechanism can be used to implement a dragon character as well.

https://dev.epicgames.com/community/learning/tutorials/r4n5/unreal-engine-procedural-snakes-and-dragons

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