Community Tutorial: Procedural Content (PCG) and water interaction

Let’s spread trees and vegetation in the landscape so that they do not coincide with the river. Let’s spread the plant mesh so that it is only visible in the river. Let’s fill the edges of the river with rock mesh.

https://dev.epicgames.com/community/learning/tutorials/7dp6/unreal-engine-procedural-content-pcg-and-water-interaction