Community Tutorial: Procedural Content Generation UE 5.2 - In-Depth Overview & Building Forest Environment

In this in-depth tutorial I will show you useful techniques of the PCG framework for the creation of dynamic environments. We will learn how to use all of the basic nodes and create various PCG graphs exploring concepts like density filtering, difference & exclusion, spline sampling, exclusion of water bodies, point grids, mesh sampling and subgraphs.

https://dev.epicgames.com/community/learning/tutorials/3426/unreal-engine-procedural-content-generation-ue-5-2-in-depth-overview-building-forest-environment

1 Like

cant find part 2 of this course

1 Like

Hey I am currently editing part 2 and will publish it shortly!

Part 2 and 3 are now online:

Ps: What happened to all the comments here?

I am using a black forest tree pack and when I drop in a simple tree, I get a blur effect. People reported this issue 9 or more months ago. Suggestion is to use PP version of the tree, which is what I saw you used. I am surprised this has not been fixed.

For anyone still following this thread, I recently released a new tutorial series about Intermediate PCG techniques (part 1 and 2 online):

Cheers