Community Tutorial: Post Process based Scopes [Part 3/3]

Tutorial on how to hide the interior of your scope for a clearer sight picture.

https://dev.epicgames.com/community/learning/tutorials/yjz1/unreal-engine-post-process-based-scopes-part-3-3

Fantastically helpful set of tutorials on something I couldn’t find anywhere else. The render target setup is FAR too performance intensive to see any effective use, but that’s all anyone is using. Searched everywhere else for an alternative trick using materials and this is the only tutorial set showcasing such a setup. Broke it down fantastically well, really wish this had the attention it deserves!