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Get a solid understanding of Unreal Editor’s lighting actors.
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Quality control for Lumen GI & Reflections, and how the project settings impact the lighting quality.
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Get your hands on the physically based lighting workflow, why it’s important to understand, and we will start using it in our scenes.
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Get your first project ready with PBL approach, as we will go deeply into the process of creating our skydome, setting up the directional light properly, understanding different shadow contrast ratios, and setting the mood and atmosphere for our scene.
https://dev.epicgames.com/community/learning/tutorials/21nB/unreal-engine-physically-based-lighting-in-ue5-crash-course