Community Tutorial: Physical Based Lighting Fundamentals

This tutorial shows how to create a neutral, physically accurate lighting setup in Unreal Engine 5.7, useful for look development, turntables, and material evaluation.
It demonstrates how to achieve correct exposure using 0.18 gray as a reference, how to work with real-world photographic parameters, and how to integrate an HDRI while maintaining lighting consistency.
The result is a controlled, repeatable environment suited to technical and creative reviews based on physical-based lighting.

https://dev.epicgames.com/community/learning/tutorials/VLkWq/unreal-engine-physical-based-lighting-fundamentals