In these episodes we take a look at Saving the Players Inventories, Creating the Inventory Widget and adding Containers to the system.
Making a fully replicating and persistent Multiplayer Inventory. Starting from scratch making the whole system, this can easily be added to the ‘Make a Multiplayer Game’ series-project, or added to any other project. Some of the features:
- persistent ( saves and loads the Pickups and Containers in the world and the Players Inventories )
- drag and drop
- newsfeed
- containers update real-time, so multiple players can access a container at the same time
https://dev.epicgames.com/community/learning/tutorials/1YpB/unreal-engine-persistent-multiplayer-inventory-system-widgets-and-containers-part-3-5