Animation Constraints are powerful tools that allow us to seamlessly attach and control objects in our scenes. They help create more dynamic and realistic animations by defining relationships between objects. In today’s video, we’ll dive into the fascinating world of Animation Constraints in Unreal Engine and explore every trick in the book.
https://dev.epicgames.com/community/learning/tutorials/1wkj/parent-a-prop-to-a-character-in-unreal-engine-animation-constraints
Awesome tutorial. Very useful. Do you have any tips on baking the character and cup animations and what the root motion settings should be in the animation sequence? Everything plays perfectly in the sequencer, but when I drag the two baked animation sequences into the world together (same xyz) they don’t line up.
Thought this was solved by adding coordinate changes on the cup animation root bone and changing montage blend in\out settings, but seeing the two play together from the back it was obvious the two were not lined up. Additional information like creating the two animation from the sequencer and also how to play the two animations from a blueprint so they both still line up would be tremendously helpful.