Learn how to use the free Plugin PaperZD to improve your sprite workflow in Unreal Engine.
Easily set up animation blueprints just like you would for skeletal mesh based characters and use anim notifies to trigger events on certain frames of your animation.
https://dev.epicgames.com/community/learning/tutorials/ka9K/unreal-engine-paperzd-tutorial-2d-animation-blueprints-and-anim-notifies
Hi Cobra, thx for this tutorial. But how can I make it run with UE 5.5 with the enhanced input subsystem? The Bindings in the project setting are depricated. Any suggestions? Want to create a simple plattformer