Part 3 of our environment assembly series dives into spline-driven precision with Spline Tool Pro, focusing on exact placement and repeatable control for fences, bridges, roads, and modular runs. It covers spline-based generators, measurement and snapping utilities, and integration with Dash and IA Scatter—concluding with baking techniques that turn complex spline assemblies into optimized, production-ready assets.
https://dev.epicgames.com/community/learning/tutorials/6m5P/optimizing-environment-assembly-in-unreal-engine-with-dash-ia-scatter-and-spline-tool-pro-part-3