Part 2 of our environment assembly series explores object and geometry generation in Unreal Engine, highlighting Dash’s all-in-one tools for terrain, roads, cables, and decals, alongside IA Scatter’s strengths in voxelization and physics-ready cable baking. It concludes with best practices for baking, merging, and optimizing assets using Nanite and ISM/HISM for stable, production-ready environments.
https://dev.epicgames.com/community/learning/tutorials/1oV8/optimizing-environment-assembly-in-unreal-engine-with-dash-ia-scatter-and-spline-tool-pro-part-2