Tired of your frame rate dropping when combat gets intense? This tutorial fills the documentation gap on optimized combat text. I’ll show you how to pack your digits into a 0-9 texture sheet and use Niagara to create a lightweight, scalable damage system perfect for ARPGs and bullet-hells.
https://dev.epicgames.com/community/learning/tutorials/2KLv/unreal-engine-optimizing-combat-text-high-performance-damage-numbers-with-niagara-and-texture-atlases
Hi,
I followed your tutorial and i’m on 5.7.4.
However when i setup the material i dont have “Translucent” (Surface, Unlit already set)
in M_DamageNumbers.
I only have TranslucentGreyTransmittance and TranslucentColoredTransmittance.
With GreyTransmittance i see the white numbers but without the red modification.
With ColoredTransmittance all disappears. Is there a way to get the project files?
best regards
Could you provide a complete uplugin for download and learning?