Community Tutorial: Optimizing Combat Text: High-Performance Damage Numbers with Niagara and Texture Atlases

Tired of your frame rate dropping when combat gets intense? This tutorial fills the documentation gap on optimized combat text. I’ll show you how to pack your digits into a 0-9 texture sheet and use Niagara to create a lightweight, scalable damage system perfect for ARPGs and bullet-hells.

https://dev.epicgames.com/community/learning/tutorials/2KLv/unreal-engine-optimizing-combat-text-high-performance-damage-numbers-with-niagara-and-texture-atlases

Hi,

I followed your tutorial and i’m on 5.7.4.
However when i setup the material i dont have “Translucent” (Surface, Unlit already set)
in M_DamageNumbers.
I only have TranslucentGreyTransmittance and TranslucentColoredTransmittance.

With GreyTransmittance i see the white numbers but without the red modification.

With ColoredTransmittance all disappears. Is there a way to get the project files?

best regards

Could you provide a complete uplugin for download and learning?