Community Tutorial: Ocean Water Tessellation Tutorial in UE5 | LOD Tessellation

In this tutorial, I’ll show you how to extract the tessellation algorithm from the Unreal Engine water system and apply it to optimize your ocean water plane or custom generated terrain. A mesh tile has a smooth transition between levels of detail, seamlessly morphing in and out with changes in camera distance. Please note that this method can only be used as a plane mesh.

This tutorial is designed to be a standalone guide, allowing you to follow the steps and get the tessellation working on your project.

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https://dev.epicgames.com/community/learning/tutorials/ePwq/unreal-engine-ocean-water-tessellation-tutorial-in-ue5-lod-tessellation