Community Tutorial: No Studio Required: At‑Home Mocap for Metahumans in Unreal Engine 5.6

No studio required! This tutorial shows how to create convincing full‑body and facial animation for a Metahuman using only a phone and a computer at home. In this intermediate Unreal Engine 5.6 walkthrough, James Rowan records a simple phone video and sends it through an AI mocap service to generate 3D body animation, then uses a clean WAV audio recording with the MetaHuman Performance tool to drive facial animation. The tutorial covers importing and retargeting the AI body mocap to a Metahuman, generating audio‑driven face animation, syncing everything in Sequencer (old school: with a clap) and doing light polish with Control Rig—giving you a complete, low‑cost mocap pipeline you can reproduce on your own.

https://dev.epicgames.com/community/learning/tutorials/DWK1/epic-for-indies-no-studio-required-at-home-mocap-for-metahumans-in-unreal-engine-5-6