Niagara Procedural Mesh plugin allows generating geometry using Niagara GPU simulation which is then rendered using a custom renderer.
https://dev.epicgames.com/community/learning/tutorials/dXm6/unreal-engine-niagara-procedural-mesh
Hello, I am studying in Korea. I like your guide.!!!
However, Iâm running into a few problems.
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Missing category of UPROPERTY in NiagaraProceduralMeshVertexAttributes.h
â I temporarily put âNiagaraProceduralMeshâ in. -
I canât find some functions.
(âNiagaraDataInterfaceProceduralMesh.cppâ) In âAppendCompileHash()â, âGetParameterDefinitionHLSL()â function,
Cannot find function âUpdateShaderFile()â, âAppendTemplateHLSL()â.
Iâm using Unreal release 5.1 version.
I tried putting it in the engineâs plug-in, and I also tried putting it in my CPP projectâs plug-in folder.
Iâd really appreciate it if you could explain the process to apply.
Hello, The plugin requires UE5.2 Preview or higher.
UE5.1 is lacking some features so the plugin wonât compile (is not supported).
Hi Amit!
Awesome work, looks great!
Is there any chance you could post the scene with the bunny and sphere with snow/white goop?
Thanks!