Community Tutorial: Niagara fish Schooling Mesh Particle

Today I am going to implement a fish schooling or shoaling behavior using unreal engine 5 Niagara particle system. Here, fish will be implemented as a static mesh particle and therefore, we can’t use animations. But to get a swimming animation-like behavior, we will implement a material to get a vertex animation based on world position offset. Shoaling behavior will be controlled through the Niagara emitter modules

https://dev.epicgames.com/community/learning/tutorials/qZJ7/unreal-engine-niagara-fish-schooling-mesh-particle

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