In this tutorial I’ll show how to use displacement or height maps with tessellation using Nanite meshes, a new feature available in Unreal engine since version 5.3.
https://dev.epicgames.com/community/learning/tutorials/RBvX/unreal-engine-new-in-unreal-5-3-tessellation-displacement-in-nanite-meshes-tutorial
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how is the performance on this vs placing high poly meshes?