Community Tutorial: Networking Basics in Unreal Engine Beginner Tutorial

This beginner-friendly tutorial introduces the core principles of networking in Unreal Engine.
The lesson covers the Client–Server architecture, the meaning of Authority, and how Replication ensures game state consistency across multiple players.
Learners will create a simple replicated variable, trigger a server-side event, and test multiplayer behavior using a Listen Server with two clients inside the editor.
The tutorial is designed to help new developers understand how Unreal Engine handles multiplayer logic and provides a clear foundation for future work with RPCs, character movement replication, and gameplay systems.
By the end of the video, learners will be able to explain the basics of UE networking and build their first r

https://dev.epicgames.com/community/learning/tutorials/rpEn/networking-basics-in-unreal-engine-beginner-tutorial