In this tutorial we create the prone mechanic which is fully network compatible in a custom character movement component. I go over substepping, a technique which helps achieve more accurate movement simulation. I also show a new trigger, RPC+Safe Var to add to our options for triggering mechanics.
https://dev.epicgames.com/community/learning/tutorials/MkY4/unreal-engine-networked-prone-mechanic
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7 minutes into video to discover it doesn’t change the collider shape ;(