Tutorial for creating a custom physics-driven pawn that works in multiplayer through physics resimulation.
https://dev.epicgames.com/community/learning/tutorials/MoBq/unreal-engine-networked-physics-pawn-tutorial
I just copy pasted full files and did other setting up stuff just to check out. And client inputs doesn’t seem to work for some reason. Listen server can move and everything works perfectly, however when trying to move as client, sphere moves then gets corrected back to where it started without moving on server. Any idea what I could have missed?