In this tutorial we create the Mantle mechanic. The player can mantle in two ways: tall mantle or short mantle. Everything is multiplayer compatible and uses client side prediction to achieve AAA quality movement.
Topics covered in this video:
- Root Motion
- Root Motion Sources
- Geometry Testing
- Anim Montages
- My anim prototype workflow
- Jump Flag Override
- PerformMovement() Pipeline
- Simulated Proxy Fidelity
- My Debugging / Testing workflow
https://dev.epicgames.com/community/learning/tutorials/2bd9/unreal-engine-networked-mantle-mechanic