Community Tutorial: NavLink Proxy System for Crowded AI

Thanks for sharing! Not many good posts on this topic.

This seems useful in some cases, but it doesn’t seem to solve the problem of multiple AI reaching the nav link at the same time. If two or more AI arrive at a nav link and push each other, neither can reach the link and thus the nav link will never disable temporarily. So they just fight over it indefinitely and all AI continue to try to use it.

Unless I’m mistaken or messed up somewhere else…