In this video, I break down and benchmark the three most effective approaches to Nanite displacement:
Real-Time Displacement: Using the material graph.
UE5 Pre bake : Using the Mesh Displacement option
DCC Workflow: Traditional high-poly pipelines using Blender & Unreal Engine
I cover the specific pros and cons of each method so you can stop guessing and choose the right tool for your environment.
https://dev.epicgames.com/community/learning/tutorials/98e9/unreal-engine-nanite-displacement-for-environment-modular-workflow