Community Tutorial: Motion Matching Locomotion System in Unreal Engine

Learn to implement Motion Matching in Unreal Engine 5.7 for fluid, responsive character locomotion without traditional State Machines or Blend Spaces. This advanced tutorial demonstrates database-driven animation selection that automatically chooses optimal poses based on real-time trajectory prediction, producing natural movement adapting seamlessly to player input.

The workflow covers bulk-editing animation properties for consistent root motion, creating Pose Search Schema and Database assets, implementing Character Trajectory components, and building Animation Blueprints with Motion Matching nodes.

Each activity includes step-by-step implementation, debugging visualization techniques, expected results verification, and production insights based on real-world workflows.

https://dev.epicgames.com/community/learning/tutorials/DWjL/motion-matching-locomotion-system-in-unreal-engine