Community Tutorial: Modifier key triggers - Enhanced Input

In this short tutorial I’d like to show you how to trigger Input Actions only if some modifier key (Ctrl, Alt, Shift…) is pressed as well. All this information can be used and extended to any key combination.

https://dev.epicgames.com/community/learning/tutorials/vz52/unreal-engine-modifier-key-triggers-enhanced-input

Hey, thanks for adding this! By the way, I haven’t found any base class that has virtual function, PostEditChangProperty, so it seems to be a typo?

This is method of UObject class

COREUOBJECT_API virtual void PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent);

exposed only in editor builds. You’ve got a typo in yours so maybe that’s it?

In my version of engine it’s defined at line 463 in Object.h. Good luck :slight_smile: