Community Tutorial: Mixamo to Unreal 5.7 (FBX Import, Asset Setup, and Mannequin Retargeting Basics)

This session is Foundation. It’s about getting external animations into Unreal, then retargeting them so they can be used on the UE mannequin and eventually merged/blended. Mixamo is the starter source because it removes Maya complexity while you teach the pipeline.

https://dev.epicgames.com/community/learning/tutorials/wopj/unreal-engine-epic-for-indies-mixamo-to-unreal-5-7-fbx-import-asset-setup-and-mannequin-retargeting-basics