Community Tutorial: Migrating to the Enhanced Input System

Upgrade the Synty POLYGON Town assets from the ‘old’ input system to the new asset based Enhanced Input System.

https://dev.epicgames.com/community/learning/tutorials/JpMe/unreal-engine-migrating-to-the-enhanced-input-system

Hi Robert, very nice tutorial, very well explained.
Just one comment: when doing the movement, wouldn’t it be better to save the rotator in a variable, so that when adding the right and forward vectors, the Get Control Rotation and Make Rotator is only called once when the IA is triggered. Due to the nature of blueprints executing from right to left, these otherwise get called on both, Get Right Vector and Get Forward Vector - just some performance saving.