In this video, Dan looks at the Spatialization and Attenuation Interfaces, spoofing the 3D attenuation/spatialization system.
https://dev.epicgames.com/community/learning/tutorials/2xr/metasound-interfaces
Hi Dan!
Thanks for the tutorial. Could you please show how you implemented this sound? Still don’t understand how to get distance parameter from UE.Spatialization and UE.Attenuation Interfaces.
Thanks!