convert metahuman DNA to blendshape rig directly in blender
new features:
- Supports direct reading of official DNA to build BlendShape Rig.No need for the process of extracting blend shapes from DNA as before
- Supports importing facial animation FBX exported from Epic. No need to use a separate plugin to export JSON anymore.
- Builds wrinkle map bindings by default
https://dev.epicgames.com/community/learning/tutorials/4VlYO/unreal-engine-metahumanbsrigerv3-convert-metahuman-dna-to-blendshape-rig-directly-in-blender