Create a reusable A-to-B character transformation with MetaHuman Morph 1.0.0 in Unreal Engine 5.8. Prepare compatible full-body MetaHumans, generate the Blueprint, animate regional shape controls in Sequencer, reveal skin with masks, and coordinate body, facial and groom animation. Includes screenshots, animated examples, a video overview and troubleshooting. Windows / Win64, cinematic LOD0 workflow. Uses my paid third-party plugin; clothing and cloth physics are outside the supported v1 scope.
https://dev.epicgames.com/community/learning/tutorials/l0paR/metahuman-morph-create-and-animate-character-transformations-in-unreal-engine-5-8