The live motion capture process using MetaHuman covers creating a MetaHuman character, importing it into Unreal Engine, setting up the animation blueprint to control character movement, performing live motion capture that reflects the actor’s movements in real time, and finally linking the motion capture animation through Live Link to achieve a natural real-time performance.
[Rokoko resource file download link]
[Rokoko Studio download link]
Download Rokoko Studio, free 3D animation and motion capture software
https://dev.epicgames.com/community/learning/tutorials/VE05/metahuman-livestream-motioncapture-in-unreal-engine5