In this video I share my facial motion pipeline using Faceware with the Glassbox Live Client plugin. I cover how I set up a Profile in Faceware Studio by modifying the multiplier, using the Live Client Control Profile for modifying the pose curves directly in the editor, and best practices for recording in real time using Take Recorder.
https://dev.epicgames.com/community/learning/tutorials/3Yao/unreal-engine-metahuman-facial-motion-pipeline-with-faceware-and-glassbox-live-client-plugin
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